All in Reviews

The Board Room Episode #2: Good Dog, Bad Zombie by Make Big Things

This game is based around dogs trying to rescue their trapped “hoomans” from being eaten by zombies.  Bravely running through the city, they Lick, Bark, Herd, Chew, and Sniff through the hordes of zombies in order to save the hoomans and lead them back to their home base, Central Bark.  Hoomans, on the other hand, are little more than zombie food.  If they are found, they’re lunch.  Too many hoomans get eaten, or too many zombies enter Central Bark, and the pack goes feral, losing the love and endless scratches forever. 

The Board Room Episode #1: Ultimate Werewolf Legacy Review

Werewolf Legacy expands upon the original Werewolf by offering a story about resettling a colony in the New England wilderness.  It’s presented in the form of a diary to be filled out as the game progresses.  The decisions of the group impact the game in the ongoing war between the village and werewolves, played out over generations.  Each player will be part of a different family that lives through the war, and as the game progresses, each of these families gain abilities that impact the game. 

Trouble Boys and Trigger Men: A Capers Review

The Capers core system is simple, clean, and inventive. Centering around rules-light structure and a clever playing cards mechanic, Capers allows fast-paced action that mirrors its themes and tropes. The “gamble system” is truly exciting, adding an element of fruitful tension to nearly every action, while simultaneously capturing that “mobsters” motif that drives the game.  Capturing a system that plays alongside your genre themes is no easy task, but Campbell and company do a fine job here with Capers’ gameplay. Not only are the rules unobtrusive, they are honestly fun and immersive, allowing for Storytellers to run a story, and not just a game.

Into the Depths of Madness: A Review of Dungeon of the Mad Mage

Despite my passionate dislike of the mega-dungeon, I was surprised to find myself really enjoying Dungeon of the Mad Mage. As something of a Faerûn aficionado, I have run more than a few campaigns within the City of Splendor, and the Realms have become the canonical setting of choice for my High Fantasy over the years. The legends of Halaster Blackcloak were the stuff of many a bar tale or camp-fire Bard musing. The Undermountain was a place of great infamy, and my players had spent their share of time hunting the tunnels and passageways of Waterdeep’s underbelly.